In order to engage with a reading audience the SF stories need to deal with human type emotions, even if the characters aren't human. So no matter what the created environment is, whether set in the now, or the near future, or the past (recent or distant) the story will still revolve around the basic rules for fiction, i.e. the hero wins their object of affection, then loses same, then reaches the pivotal point of the story, after which the hero normally survives, but changed by the experience, often for the better, but sometimes for the worse.
the rules of narrative geometry get stories published, but escaping the cage of human myopia, is a large part of the point. and the fact that other narrative geometries are possible in the genre. and they're not about predicting 'the' future, they're about inspiring, motivating and encouraging which sometimes results down the road, of their having done so. the simple mind mistakes this for prediction.