Like almost all video game reviewers, this one obviously knows little about the technology involved, but provides a lot of rumors that hint at what we can expect. Games like Fallout are infamous for their bugs and "janky" animations, but they compensate for this using unusual mechanics such as a "Pip Boy" and by hamming it up and making the characters and story more comical. If you haven't crashed a computer playing the end sequence in Fallout 3 with the giant walking robot, you just haven't lived. That anyone even attempted such a feat in a commercial video game was considered outrageous for the time, and PC gamers were thrilled for a chance to crash their computers and catch a glimpse of the future. Eventually Bethesda worked out a lot of the bugs in their open world video game engine, but Starfield will use the next generation engine and incorporate procedurally generated planets and characters. What the reviewer did not know is that pushing the limits of how much you can squeeze into an open world video game engine is what Bethesda specializes in and Bethesda has actually been working with AMD and Liquid Sky cloud gaming to perfect their new video game engine. Just because a world is procedurally generated, does not make it random, and using AI in Liquid Sky's cloud they can pseudo-randomly generate worlds that can still knock your socks off using algorithms that can always be refined. It sounds like they are sticking with a somewhat comical theme, which I am personally grateful for, and adding the ability to play the game however you want to, as more of an RPG, shooter, or survival game depending on what you prefer. Its hopefully a classic space-western along the same lines as Fallout and the Serenity TV series and, among the remaining questions, are how well does their new engine deal with pop-in textures, lighting, weather, and draw distances. Personally, I can't wait to see the results, because their older engine is definitely showing its age, and this one will obviously contain all the basic physics and other mechanics they can squeeze in. As for procedurally generated AI characters and worlds, I expect them to be as equally comical as they can be dramatic, and expand upon their instant karma system. Notably, Bethesda includes id software, makers of high speed corridor shooters, and by combining their expertise in both open world and corridor shooters they would make a huge number of fans happy by lowering latencies all around, but this engine will almost certainly also be adapted for UHD and virtual reality applications, requiring first person perspectives as well as third. I'd say a good analogy is that their engines are an open world version of unity engine, that attempts to incorporate everything in the world that they possibly can under one umbrella, including the basic artistic style and character interactions.