PlayStation 5 Release Date and Details Leaked; PSVR 2 in the Works | Digital Trends These are just rumors and, when it comes to consoles, all the kids want to hear the rumor that the next generation consoles will have the most powerful processor imaginable, so console rumors tend to be overly optimistic, and you may want to take this one with a pound of salt. Nevertheless, I bring it up here because this is one rumor that could be true and could signify a completely new PC architecture about to emerge on the market in 2020. AMD, Intel, Nvidia, and everyone else are all developing new chip stacking technology and completely new memory architectures that can dramatically speed up next generation computers. AMD has to provide whatever Sony and Microsoft want, but the next generation consoles will require at least a fast six core processor, and the architectural changes they might require could make it more worthwhile to use eight cores, which provides an automatic 25% greater efficiency for crunching larger numbers in particular. All of this is related to VR and ray tracing in the sense that its all related to the AI circuitry going into everything. Nvidia's RTX 2080 ti has produced seriously low frame rates and stuttering in Battlefield V, the first ray traced game on the market, because you really need an entirely new distributed PC architecture and faster next generation circuitry. The slowest part of a computer is the motherboard, so everyone wants to put everything on a single chip, but a single chip that big that could everything your average user wants would cost a fortune. So they are stacking little tiny chips that have little tiny 7nm transistors on them, because its just cheaper and faster to do that way. But the end result is they are redefining PC architecture in the process. Intel currently uses a ring bus for its cache, but that's only faster for processors with fewer cores. What AMD is currently doing is more interesting for long term development, and they are building the ability for their memory controller itself to decide how big a batch to process at any given time, so they can put all the memory right between the processors and gpus. With all the latest advances made in the mathematics for how to jamb all this stuff together all that much more efficiently, literally cutting memory use in half at least, there's just no way to guess what is coming with the next generation consoles. Eight cores would mean serious bandwidth capable of producing high frames per second at 4k resolutions and running ray traced applications. They could literally make consoles so powerful for $500.oo to $800.oo that nobody would buy a computer again. That might sound strange, but people buy computers for the applications and not the hardware, while these next generation consoles could be capable of doing virtually anything anyone already does with a home computer. Sony and Micrsoft essentially compel the video game developers to tweak their programs to their hardware, but those days may be coming to and end because the programs are growing so large and complex the consoles and PC hardware are merging towards the same 30 watt chip that does it all. When you start talking about crunching enormous numbers and high texture counts, you come closer to the kind of bandwidth requirements servers have and that technology trickles down to consumers. Thus far, Microsoft and Sony have made a living having a few engineers figure out how to tweak existing hardware for more bandwidth in games, but its getting to the point now where you need a Nobel prize winning mathematician to do any better simply due to the size of the numbers. Battlefield V is a 55gb download and a 65gb patch, and without dramatic increases in the bandwidth capacities video games would go down the toilet fast.