The landscapes in this video game demo are imported into the game using a photographic method, explaining the amazing amount of realistic detail. The ability to photograph large areas and use computers to stitch all the photos together is becoming commonplace, and this is the kind of thing we can expect to become standard in future AAA video game titles. The amount of geometry and textures required must be considerable, but the ability to simply photograph everything saves a great deal of effort and, this demo can be reduced in resolution enough to play on a PS4 and still look damn good. Over the last ten years or so, many of the video game studios have been developing their engines to make it easier for developers to mass produce AAA titles. That's not an easy task, considering these video games often have to be ported to half a dozen very different consoles, cellphones, and PCs, and this is one of many examples of the Unity engine being specifically designed to make it easier for developers to use all of the latest emerging technology in their video games.
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With video games, its all about the bang-for-your-buck, with a $50.oo AAA video game typically having about an 18 hour single player mode alone, and games now branching into open worlds with procedurally rendered landscapes and characters. I certainly can't see any difference between that and putting quarters in a slot machine, with it being subjective as to what's the best bang for your buck. It turns out that the system requirements to run the newer graphics intensive VR and ray tracing applications are roughly the same requirements for making your own video games at home. The newest AMD Threadripper chip coming on the market will have 32 cores, and you can already buy one with 16 cores for $800.oo, while the new Nvidia Ampere coming out is enough for rendering whatever you might want. All of which means, it is already affordable, and destined to become dirt cheap within perhaps as little as five years. What people will be paying for then, is AI assistance in developing any projects they have.
Reminds me Remember when Pokemon Go got huge, everyone said augmented reality would be the next big thing All kind of fizzled out, everyone turned their attention back to instagram, facebook Its just not that exciting, a dumb game with better graphics is still a dumb game
In plain English, its already possible for anyone to create their own 3D video game and virtual reality world at home if they want, and modifying games, or "mods", is a popular pastime, with video games sometimes have thousands of mods. The game developers have been making it easier to do for over twenty years, and you can design your own virtual reality, while in virtual reality using standard controllers. But, the ability to easily do this at home without spending a small fortune as a hobbyist has been severely limited until AMD released their Threadripper chips last year. That alone, cut the costs down by a quarter at least, however, the price of ram and graphics cards shot through the ceiling, pissing many people off, but we should see the costs drop significantly within a few years. Your average home computer might cost $600.oo these days, a workstation for something like this costs about four times that, but within a few years it should be under a thousand bucks for a cheap version. Threadripper combines the ability to do serious number crunching for rendering scenes, and has fast enough single core speeds for playing games at high frame rates, so the one chip is an affordable solution that can both play and render games well. Intel has had such chips for years, but has dominated the market and kept prices high. I'm talking at least $500.oo extra just for their chips and motherboards.
You should go and read the Tibetan Book of the Dead instead of playing some silly Book of the Dead game.
That book only takes ten minutes to read, and is meant to be read over dead bodies. I'm a pretty weird guy in a lot of ways, but reading bedtime stories to dead bodies ain't my thing! I recommend reading a piece of living literature instead.
I own a book that's hand written and the only one I this whole damn midden. It's got black leather bindings and it's ancient, all them other replicas, they ain't shit. It smells of death with a hint of garlic, I dropped it once and it blood stained the carpet. It taught me how to bend a spoon with my mind and now I can twist the head off a spine and it talks to me as I turn the pages, everyone else who owned died uncorageous. It's criptic hoodoo doomed in time and I can summon any spirit with it through these rhymes, I dance with it, say a seance or two and in return they grant me the powers of HOODOO!
i've never had any problems with dead guys. even if some beliefs claim not all of them are nice. also there's a tibetan one and an egyptian one, and not unlikely others i'm unfamiliar with. no idea how anything actually about either of them, would make very likely rp/video gaming material. my guess is somebody just latched onto the name because it sounds like it would. that's why i said i'd be real curious to see how and if this was even remotely done.
Dead people are just people like you will find anywhere. They just smell worse and carry diseases, and Hollywood stereotypes them. But, the fashion industry is always interested in death and anything that might get a little attention.