I seem to be the only person in my town who believes in driving rules being applied to store aisles.....keep right except to pass
No Wonder You Keep Having "Supermarket Wrecks", The Rule Is KEEP LEFT Unless Overtaking.... Same Applies For Peeps On Footpaths *side walks*.... Cheers Glen.
holy shit that sounds delicious. Since I had never heard of your version, I'll pretend you invented it.
I've been nauseous for almost three weeks and I wish someone would please kill me. Your mom will do any hole...
Hmm, the game I've been working on is definitely intended to be very atmospheric and supposed to connect to draw the audience into the game in a way that hasn't been rightly achieved yet (or at least often) But I've not even really considered video games seriously as an artistic medium -- and I really think this unfair of me (as I feel the same about comics as an artistic medium)
What game is it? I don't consider a lot of them as artistic work myself. Video games ARE a business, and a lot of them are corporately designed to make money and addict people to competition. I guess I judge art by it's intention. Sure, someone could make the case that the latest Call of Duty is art, but to me it's just a game that hooks people onto the high of the fight or flight mechanic and the alluring prospect of "owning" and feeling competitively superior to other players. Then you have the opposite side of the fence, which represents the bloated direction the entire industry is taking by attempting to mimic Hollywood triple A titles and their high production costs. I don't believe that games are art because they imitate and contain other art forms (writing/story-telling , aesthetic visuals, music, cinematography), I believe as an interactive medium they are in a unique position to introduce a brand new kind of art that more actively involves the player, and because it's interactive, I also think it has the opportunity to be quite a powerful form of art. This approach has been explored already with great success, I think it's only a matter of time before we begin to see more and more works impacting people emotionally and philosophically while also making a splash with the mainstream.
I meant one I am making. And it's about throwing you into a realistically complex world and allowing you to interact with it and effect it in realistic ways. It's a crime simulation set in Gotham -- and it's aimed to give a realistic sense of danger, risk, competition, strife, etc. as well as the Batman world, and what it would actually be like to interact with the characters. I don't know if this is art, but I do know it will use AI and fuzzy logic in a way that's never been done before, as long as they don't do it before I get a chance to complete it =P You seem to me a little optimistic, but I sure hope not =)
Hope it turns out great, I didn't know you did stuff like that. Are you working on it by yourself or are you part of a team? Yeah, to be honest sometimes I question the validity of my position. I obviously have a strong childhood connection to the video games of lore that have achieved legendary status among the wider community, so it's very easy for me to consider how these games have affected me in an artistic manner, but I'm also aware of the crash the industry suffered in 1983 and wonder whether or not that "bloated" direction I referred to will result in a similar scenario. When I say it's only a matter of time, what I'm reminded of is the rise of previous mediums that are now considered full-fledged art forms. For instance, at their inception films were just seen as an idle curiosity, and then something to pass the time. Now we have universally respected critics such as Roger Ebert praising transparently shallow films such as Iron Man 2 while simultaneously dismissing the entire medium of video games in one sweeping motion (on extremely questionable basis I might add, considering he has never played one.) I guess games are just in the turbulent and awkward teen years that any art form goes through - struggling to be perceived by the public as something that isn't simply a child's toy anymore.
Haha. Yeah, I'm a grammar Nazi. I live in Tennessee too, so that makes it even worse. Rednecks rarely use proper grammar. On a different note, I have a fairly new lip piercing, and it really, really bothers me when I think it's dirty, I have to immediately clean it. No one else cares about that.
By myself, for now. I'm working on the game mechanics and simulation aspect as a mostly text game, cause that's really the hardest part. I mean, really what I have to do is make a world that will take care of itself - and ways for the player to interact with it. The action parts, though extremely important in the grand scheme of things - really aren't too much of a concern until I get that done, and I haven't done much as far as animation programming or what not, so I may end up trying to find someone to help me if need be (but I am damn good). The part where I might flat out need to find some help is the graphics and sound. But again, all things in time =) Even if I don't manage to pull it off, it's great practice. Most any movie with legitimate thought behind has to be released indie these days. Games are on average less fun than they were on fucking DOS, despite all the advancement. That being said, there are always times of light and times of dark, and it seems the dark times are coming to a close.
I've had my lip pierced three times, it is a pain in the arse when you first get one. I feel your pain immensely, particularly if it is on the side (they wobble and hurt more )
When people skim through material rather than actually read for comprehension or retention of information.
I care about that. Mine isn't new but I still wipe it off constantly, it seems. I have ear piercings that get oily a lot since they are on my ears and my ears are always really oily. It drives me crazy cleaning them.