- "tri-spoke" because the shape is similar to a 3-spoke motorcycle wheel with three bites taken out of it.
- "dovetailing" because the tiles interlock like a dovetail joint
Posted November 19 2016 - 01:06 AM
- GLENGLEN and icetop17 like this
Posted November 19 2016 - 03:01 PM
- guerillabedlam and Logan 5 like this
Posted November 19 2016 - 03:10 PM
I've tested the animation in Chrome and Internet Explorer browsers and it works fine for me.
But it is not working in Firefox for some as yet unknown reason.
Let me know by replying here if you have any other problems with the animation not displaying for you.
For your firefox issue, if you used the -webkit- prefix to run it, maybe try copying those lines replacing that prefix with -moz- and leaving the rest of the code the same.
Posted November 23 2016 - 04:39 AM
Posted December 06 2016 - 10:47 AM
Now to consider the important issue of interlocking trispokedovetiles against movement in the direction normal to the tiled plane, which for the application of tiled armour would be the normal to the armour surface, in the direction of a bullet's path.
I propose that the unit armour tile be comprised of 2 joined trispokedovetiles with matching HEXAGON parameters but each with a different CIRCLE percentage.
For example, suppose we choose trispokedovetiles with CIRCLE = 100% and 121%.
C100.jpg 12.08KB 0 downloads C121.jpg 14.32KB 0 downloads
The reason for choosing C100 for the outer layer of the armour is because its 120 degree angle corners would be more robust.
The reason for choosing C121 for the inner layer of the armour is because CIRCLE = 121% offers the largest percentage where the neck attaching the outer part rings is at least twice the thickness of the ring, attempting to balance the robustness of the ring parts to the robustness of the neck versus tensile stresses.
why121.jpg 16.36KB 0 downloads
Stacking and joining those together forms a bilayer trispokedovetile, "C100+C121".
C100C121.jpg 18.31KB 0 downloads C100+C121_3D.jpg 74.34KB 0 downloads
Drawing the 2 layers semi-transparently we can see how the bilayer trispokedovetiles would interlock in the normal to the plane.
100+121_crop_low.jpg 84.53KB 0 downloads
2/3rds of the tiles can be slotted together, either the yellows and the blues or the yellows and the purples or the blues and the purples.
However the final 1/3rd of the tiles would not simply slot in and would have to be inserted by joining the two halves of the bilayer trispokedovetile in situ.
Posted December 06 2016 - 10:55 AM
Trispokedovetiles: CNC code to cut tiles web-page G-code generator [LINK]
- which generates Computer Numerical Control (CNC) code which I've tested with CNC Simulator Pro [LINK] but not on a real CNC cutter as yet.
Edited by Peter Dow, December 06 2016 - 10:59 AM.
Posted December 06 2016 - 11:33 AM
I'm a Rubic's Cube fanatic and you could possibly make a sphere with that shape, just a thought.
Posted December 18 2016 - 09:00 AM
Posted December 22 2016 - 09:36 PM
Too bad you don't have it in .stl or .obj....
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Posted December 22 2016 - 10:36 PM
just a spammer/self promoter ..obviously not here for discussion ...